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Each element takes advantage of a particular monster weakness as well as providing certain traversal benefits, whether that is melting ice, creating paths through lava, powering electronic devices, or teleportation (the less obvious wind function). Along the path of the world story you will also gain access to new elemental Circuit Boards in the following order: fire, ice, thunder, and wind. The initial Circuit Board is for non-elemental attacks and for baseline character stats. The sections are split according to the five different elemental attacks that you will gain access to. One of the differences is that the chart is split into five sections, and each section has multiple routes which do not cross over between them. It reminds me a bit of Final Fantasy X and Path of Exile, in that it is a very large chart that features multiple routes through it.
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The Circuit Board, where you spend your CP, is one of my favorite parts of CrossCode. The Circuit Board is your skill tree, only split into five parts.
#Crosscode a promise is a promise 1 youtube upgrade
The only good way to avoid grinding for parts and money to upgrade your gear is by mastering the parkour locations that are on almost every map screen. This is an important part of traversal and will be required for dungeon navigation as well as optionally required to obtain very nice treasure chests scattered throughout the world.
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You cannot jump up, only horizontal or down. Lea will automatically jump a certain distance when you step off the edge of a drop. Where CrossCode truly stands out from those two games is the parkour element of traversal. In that way, it also has a pervasive element of The Legend of Zelda: A Link to the Past. However, there are obstacles and gates that are blocked off by either keys or abilities that you will have to come back for. In that way, as well as some of the artistic design, it is strongly reminiscent of Secret of Mana. Wandering around the CrossWorld is fairly open, with large discrete sections of the map having multiple exits into differing sections. The world traversal is somewhere between Zelda and Secret of Mana. This is particularly true when it comes to dungeon and world design. To make the disjointed pace even more apparent, the last half of the world story seems a little rushed as compared to the first half. Granted, you do learn a whole lot about what is actually going on with Lea and the game world during that time, but it is far from a smooth transition. It halts the game world story entirely and goes on for at least an hour too long. The only other issue I have with the story is the giant digression that happens midway through the game. But because they are trying to do both things, even that dialogue tries to work on both a narrative and meta-narrative level. As you would expect with an MMORPG, even a faux one, there is a whole lot of optional dialogue that can help flesh out the world. Each element is good in their own right, but never quite reaches the level of great. One of my minor complaints about CrossCode is that it tries to do so many things with the story that none of them end up being as fleshed out as they could be. If these multiple layers of story sound like a whole lot to take on in one game, you are not wrong. The story within the world of CrossCode is trope-heavy but still interesting. I was a little surprised that we didn’t cover the game at the time of release, but now is a great time to cast some more light on it, especially with the recent release of the major 1.1 update. I don’t personally speedrun the game, but I have played through it casually twice and have watched at least a dozen speedruns. As someone who is fairly involved in the speedrunning community I like to keep up with hot new entries, and CrossCode has had one of the most active running communities for a new game not developed by FromSoftware (shout outs to The Messenger community as well). What finally convinced me to jump in was watching speedruns of the game.
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But I had to hold off due to time commitments. And the pixel design definitely did nothing to dissuade me, reminding me of the fantastic Cosmic Star Heroine. The Action-RPG combat style combined with an MMORPG story had me intrigued. While I was too busy to play it at the time of release, it was a game that had my immediate interest. I’m happy to finally be able to review CrossCode for Operation Rainfall. Deck13, WhisperGames, DANGEN Entertainment, Mayflower Entertainment